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Saturday Morning Breakfast Cereal - Number One

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Click here to go see the bonus panel!

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Available in the SMBC store now! Link is below. (PS: Credit to Richard McElreath for the language and graph on the mug)


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Looking for dinnerware that expresses your quality as a parent clearly? This is it! Available in 11 oz. and 15 oz. with your preferred work description (mom, dad, or parent). Get it in the SMBC store HERE.

Credit goes to Richard McElreath for the language and graph on the mug.

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GaryBIshop
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Ha!
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jlvanderzwan
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I actually kind of want one

What is Chronic Pain, Really? (#2)

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Missed Part 1? Read it here. Or keep scrolling for Part 2.

Hey there!

Before we get into this blog I just want to say an absolutely enormous thank you to everyone who read the first article a fortnight ago. I really cannot express how mind-blown and heartwarmed I have been by the support and vulnerability shown. So thank you and I hope you find the rest of the series interesting 💙

Now, let’s dig into part 2 and answer - what is chronic pain?

A weekend “getaway”

One year ago from today I went on a weekend getaway which changed my relationship with pain.

In a last ditch effort to get a grip on my latest chronic pain struggle in both of my hands, forearms and elbows, I resorted to big expensive magnets. Specifically the MRI machine kind. I wanted to know, once and for all, what was at fault in my body. Why else would I be in pain if not for a faulty body? Or so I thought at the time.

On the Saturday I had three scans done on my right arm. Having your arm outstretched in front of you for 30 minutes is not quite the embodiment of relaxation. But, keen for more, I returned the next day for my left arm.

So you might be wondering - why am I telling you about the time I spent lying in what seemed like a $2 million toilet roll?

Leading up to this, I’d briefly heard about the brain’s role in pain - but at most appointments I was told there was something wrong with my body, and that’s why I was feeling pain. For my hands/arms in particular - it was “lack of grip strength”, “tight muscles” and apparent “tendinopathy”.

Well, as it turned out, the scans revealed there was nothing physically wrong with either of my arms…

An aside, I did get lucky here. As we’ll soon see, many people have damage which doesn’t cause pain - so scans can be misleading.

But first, let’s nerd out for a moment on what was happening to me.

Something doesn’t need to be broken, to hurt (Pain ≠ Damage)

Until the 90’s, the leading explanation for pain was physical damage or injury. Think things like muscle, tendon, nerve or inflammatory issues.

In the decades since, there has been a gradual shift toward pain being looked at through three key components. Biological (i.e. the former model), psychological (what happens upstairs), and social (our environment). This is known as the biopsychosocial model.

With the realisation that pain is often caused by non-biological factors, in 2017 the International Association for the Study of Pain (IASP) formally recognised a new category of pain - nociplastic pain. In total there are now 3 recognised types of pain, each of which can be involved with chronic pain:

  • Nociceptive: What you experience when you pull a muscle at the gym or give yourself a paper cut.

  • Neuropathic: Caused by damage to the nerves in your body. Nerves are those small wires which send signals from your brain to let you scroll down this article and feel the sensation of your mouse/touchscreen.

  • Nociplastic: Simply put, this is pain which is not caused by damage in the body. It also goes by other names including neuroplastic pain, TMS and more.

Back to my weekend getaway - my body wasn’t damaged, and my nerves were fine. Nothing was broken. So I was experiencing nociplastic pain!

But here’s the interesting thing - not only can pain exist without damage - often there is damage without any pain at all.

Just because something’s broken, doesn’t mean it hurts (Damage ≠ Pain)

You might be thinking - if I find I have damage, surely that has to be the cause of my pain?

Well, a 2015 study looking at over 3,000 people’s spines found something wild:

  • 52% of pain-free 30 year olds had disk degeneration, and

  • 50% of pain-free 40 year olds had at least one disk bulge!

This indicates that (also) damage does not mean pain!

In my journey of working out what was going on, I came across a tear in the back of one of my shoulders - probably from teenage Dan lifting too much weight at the gym. Yet, I had no pain or symptom in that part of my body. In fact a whole study was done on this exact type of shoulder damage, and results were similar to the spine study from before - most of the people (note, who were older) had no pain in spite of their shoulder damage!

So while it can be helpful to have scans done - particularly to rule out serious structural causes like fractures, significant nerve impingement or cancer - it’s worth knowing not everything found is necessarily the cause of pain. Even if it’s precisely where symptoms are felt.

Lets look at a common culprit we met earlier (and the source of my pain) - nociplastic pain.

So I’m made out of plastic?!

Don’t worry, you’re not turning into a tupperware container.

The term “plastic” in nociplastic refers to neuroplasticity - your brain’s incredible ability to learn new things and form new habits. In the context of pain, this plasticity can often lead to it becoming chronic. And it’s a big deal…

Nociplastic pain is estimated to affect 25-75% of chronic pain sufferers. Either directly (e.g. my situation where there was no clear damage) or alongside a structural cause. And given roughly 1 in 5 adults globally (not just in Australia!) have chronic pain, nociplastic chronic pain likely accounts for the suffering of approximately 600 million adults. That’s getting close to the population of Europe!

To help illustrate how common this is - fibromyalgia, migraine, chronic fatigue syndrome (CFS) and irritable bowel syndrome (IBS) are just some conditions where nociplastic chronic pain plays a big role. It’s not just joint or tissue pain.

Given its endemic prevalence, this blog will mainly focus on nociplastic pain. From now on when you see the phrase “chronic pain”, it will mean chronic nociplastic pain (i.e. not tissue/nerve damage) unless otherwise called out.

Let’s explore some of the irregular things many of these 600 million regularly encounter, through some more personal examples.

Hypersensitivity: Feeling cooked whenever I’d cook

When I was living with chronic pain, things would just hurt more - and more often. Anything from light touch or exercise would lead to me not feeling well in those parts of my body.

Whenever my grandfather and I would shake hands, something we’ve done since I remember having hands, I would feel a bruising/fatigue sensation in my hand and forearm.

Whenever I would cook dinner, my wrists and elbows would (figuratively 👨‍🍳) get cooked.

Whenever I was typing away on my computer for more than an hour, (surprise!) my fingers would feel numb, bruised, tingly or like they were being lightly shocked.

In short, my brain’s pain processing abilities had become hypersensitive! We’ll dig into the details of this fascinating concept in the next article.

Widespread symptoms: The ol’ block of Swiss cheese

I had symptoms in a variety of places. Sometimes in the span of a day I would go from having pain in my upper limbs to pain in my achilles. Sometimes it would leave my legs alone and bounce between both of my arms.

It’s not uncommon for pain to move around to different parts of the body when someone is experiencing nociplastic pain. For conditions like fibromyalgia, part of the diagnosis criteria is having pain in multiple parts of the body.

While this sounds strange and should have been cause for me to realise earlier this wasn’t a normal tissue (or nerve) issue, when you have chronic pain the irregular becomes the regular.

Emotions: Pain as a language

Imagine for a moment you’re about to give a speech to a large room of people. Or you’re feeling a bit annoyed at your housemate who hasn’t cleaned their dishes in 3 days. In the first case you might feel a pain in your gut or like you want to break the 100m sprint world record to get to the bathroom. In the second it might be tension in your chest or neck. In these situations, physical discomfort can be a sign that you (and therefore your mind) are not ok with what’s happening.

Similar to this, during my chronic pain journey I would often notice flare-ups of worse symptoms around stressful moments. For example if I had a conflict with friends or if I was running late to something I cared about.

Even now, if I’m feeling overwhelmed or anxious (like when I released blog post #1 recently), I notice my body wanting to communicate with familiar sensations. However, because I now understand this connection I am able to respond instead of react.

As emotions and psychological distress are inseparable from pain, they will feature often in the next two articles.

Let’s look at a person you might know who went through this journey

No not me. Someone famous.

Some of you may know the TV shows ‘Seinfeld’ or ‘Curb Your Enthusiasm’. It turns out the creator of these shows, Larry David, suffered from chronic back pain and was able to recover by recognising the role his brain was playing.

Skip to 1:28 in the video clip below 📼

That’s it for now!

Next time, we’ll be opening up the hood of our car - I mean brain (drops spanner) - to understand the causes of chronic pain. We’ll then be in a great position to explore how to recover!

See you then ⛵️


Thanks for reading 💙 Please subscribe to receive new posts and support my work!


Hey, I’m Dan. I had chronic pain for several years, and now I’m writing to spread awareness about this condition as well as what I did to recover. I’m not a medical practitioner so please consult with one as part of your journey.

Got any questions or feedback? I’d love to hear from you!

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GaryBIshop
11 days ago
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Lots I can relate to here.
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“Reading Rainbow” was created to combat summer reading slumps

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Tony, Pam and book review kids / FIGURE_25
At left, Tony Buttino prepares Western New York book reviewers (from left to right: Stephanie, Percy and Afrika) with production assistant Pam Johnson at right. Courtesy of WNED PBS, Buffalo, NY

For generations of readers, four words convey what it means to love books: “butterfly in the sky.” These are the opening lyrics of the famous theme song for the beloved children’s program “Reading Rainbow,” hosted by actor LeVar Burton. PBS premiered the show in 1983, and it ran for 23 years, received 26 Emmy Awards, and won the hearts of millions. The series, like the song, encouraged young readers to “take a look,” because whatever knowledge they sought, “it’s in a book.”

As those who watched the show know, “butterfly in the sky” became the words that always preceded a good story. The words are so significant to the legacy of “Reading Rainbow” that they serve as the namesake for the 2022 documentary about the cult classic program, Butterfly in the Sky: The Story of Reading Rainbow.

In recent years, numerous reports have warned of a national literacy crisis, for children and adults alike. “Reading Rainbow” is the essential example of a show about the importance of literacy, reading comprehension and the joy of storytelling, loved by viewers of all ages and from all backgrounds.

“In terms of child literacy rates going down, that was really what ‘Reading Rainbow’ was designed in response to, and in particular the ‘summer slide,’ they call it, which is when students are out of school, their literacy levels slide backward,” says Ryan Lintelman, entertainment curator at the Smithsonian’s National Museum of American History.

Lintelman says plenty of research confirms that, when students come back to school in the fall, teachers need to take some time to bring them back up to speed to the levels of literacy and reading comprehension that they were at when they ended the previous school year. “Reading Rainbow” was made to bridge this reading gap for children and improve their reading skills—and to be a show that kids wanted to watch.

It was known that kids were watching TV all summer, Lintelman says, “So why not do something with it?”

Butterfly in the Sky - Official Trailer (2024) Reading Rainbow Documentary

Fun fact: When did "Reading Rainbow" begin?

The show first aired in the summer of 1983 on PBS. It produced 23 seasons before it was canceled in 2006.

On each half-hour episode of “Reading Rainbow,” Burton introduced the real-world subject matter of a children’s book through field trips, from going to the barbershop to visiting an orchestra in a concert hall, and then the book itself was read by a performer. Ruby Dee, Helen Mirren, Keith David, Ed Harris, Gregory Hines, Jeff Bridges and Pete Seeger are just a few of the actors and musicians who graced the show with their voices. The chosen books are childhood staples, such as If You Give a Mouse a Cookie by Laura Numeroff, Amazing Grace by Mary Hoffman and Stellaluna by Janell Cannon. The program mixes the calm, steady presence of Burton with the warmth and coziness of getting wrapped up in a book. And at the end of the show, kids review books they’ve read.

For over two decades, the show achieved its goal of not only reading to kids, but also making kids want to read. In 1997, the Corporation for Public Broadcasting released a study about the use of television and video in classroom instruction. Current, a news outlet covering public media, reported that “teachers responding to the survey rated public TV programs as the best they’d used for educational purposes in 1996-97. ‘Reading Rainbow’ was named by a higher percentage of teachers than any other program.”

“I think it’s been shown to be super successful,” Lintelman says, adding that the show inspired a lifelong love of reading in its audience. “People who have been interviewed for this documentary talk about how ‘Reading Rainbow’ was such an important part of their lives and the entire generation. I count myself among them, of people who grew up watching that show and learning about new books through it.”

The curator notes that “Reading Rainbow” was unique in how it spoke about books, showing both the featured book’s illustrations and Burton’s real adventures seeing the people and places represented by the books. The show also made its host, Burton, who had been known for his role as Kunta Kinte in the 1970s miniseries “Roots,” into an icon of education. He later went on to star as Geordi La Forge in another beloved show, “Star Trek: The Next Generation,” which ran from 1987 to 1994.

Burton with book / FIGURE_21
Host LeVar Burton displays the book Gila Monsters Meet You at the Airport, which was featured in the original pilot episode of "Reading Rainbow." Courtesy of WNED PBS, Buffalo, NY

“Hearing the story from the people who made the show and hearing their evident passion and commitment to doing this children’s television show, every person feels like they were making a significant contribution to culture,” Burton told the Associated Press in 2024. “And they care deeply about what we were doing. I get it, I understand the importance that y’all have placed on this part of your lives, your childhoods. And I’m proud, genuinely proud, to be a part of your lives in this way.”

During the AP interview, Burton was asked if he ever thought that his most meaningful legacy, despite all his acting work in film and television, would be tied to “Reading Rainbow.”

“I’m good with that,” Burton said. “As a son of an English teacher, as a Black man, coming from a people for whom it was illegal to know how to read, not that long ago, I’m good with that.”

The story of “Reading Rainbow” begins in Buffalo, New York, as a WNED-TV program idea before it made its debut on PBS. Three people who worked on and helped make the show, Tony Buttino Sr., Barbara Irwin and Pam Johnson, collaborated on a 2024 book about the process called Creating Reading Rainbow: The Untold Story of a Beloved Children’s Series.

Working with educators and librarians on summer reading programs, Buttino led WNED-TV’s Educational Services Department at the time. Johnson was the liaison with the executives working on the show. And Irwin was an intern in that department at WNED, working alongside Buttino and Johnson. She worked on community outreach and on production of the book review segments of the show that were done in Buffalo for the first several years.

Buttino, as director of the department, led in the creation of the show. In searching for a “Reading Rainbow” host, Irwin says, “Tony knew that he wanted someone like Mister Rogers. He wanted a real person, somebody who could really communicate well with children.”

Burton was mostly known then for being on “Roots,” Irwin says. The team at WNED, who recognized his capability as a magnetic speaker and reached out to him about the job which he accepted, had found their host.

Today, Buttino is retired from his role at WNED, Irwin is retired from her work as a communications scholar at Canisius University, and Johnson is the executive director of the Corporation for Public Broadcasting’s Ready to Learn education initiative. The trio speaks fondly of their time working on “Reading Rainbow.”

To Combat Summer Reading Slumps, This Timeless Children’s Television Show Tried to Bridge the Literacy Gap With the Magic of Stories
From left to right: Barbara Irwin, Tony Buttino and Pam Johnson Courtesy of Irwin

Irwin says the first proposal that WNED submitted to the Corporation for Public Broadcasting for the show was for one season’s worth of episodes. That proposal was rejected. But the team was told to work on and submit a proposal for a pilot episode. The pilot episode was funded and then shot in November 1981, says Irwin. After the pilot, the team did more research to put together a new proposal to get the show made.

WNED partnered with Great Plains National in Lincoln, Nebraska, to submit the new proposal to the Kellogg Company and the Corporation for Public Broadcasting. That proposal was a success. In Buffalo and Nebraska, test audiences got to see the show before it made its national debut on PBS.

“This was intended to be a summer series,” Buttino says. But, of course, it ended up transcending that. “People loved the program.”

Like the fans who watched “Reading Rainbow,” Irwin, Buttino and Johnson have their own favorite episodes and books among the 155 total.

The old butterfly logo for "Reading Rainbow" / figure_36
The old butterfly logo for "Reading Rainbow" Courtesy of WNED PBS, Buffalo, NY

“The book that I really love is called Enemy Pie,” Johnson says. The 2000 book by Derek Munson tells the tale of a boy befriending a peer who he didn’t like at first after eating pie with him. “It’s a beautiful theme about welcoming in others,” she says.

Buttino and Irwin both appreciate Tight Times, and Irwin adds Bringing the Rain to Kapiti Plain as another special book, read by James Earl Jones on the show.

“Stories and storytelling are so important to the human experience,” Irwin says.

In the case of “Reading Rainbow,” those stories opened diverse worlds of possibilities for children. “Offering these opportunities to meet different kinds of people, to travel to different places, to experience different things, to go back in time, to go into the future, that’s the power of storytelling,” Irwin says. “And no series did it any better than ‘Reading Rainbow’ did.”

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GaryBIshop
11 days ago
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Good times!
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Most people who buy games on Steam never play them

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Most people who buy your game won’t play it – How To Market A Game

The amazing thing about Steam and its player base is that they buy games they aren’t going to play. More than likely the person buying your game is not going to play it. 

In today’ blog I am going to deep dive on how Steam players actually behave which hopefully makes you less anxious about selling your game. 

Let’s start with this famous quote from Reed Hastings the co-founder of Netflix. It goes like this:

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“We compete with (and lose to) Fortnite more than HBO there are thousands of competitors in this highly fragmented market vying to entertain consumers… Our growth is based on how good our experience is, compared to all the other screen time experiences from which consumers choose.” Read the article here

And then there is this other similar comment….

“You know, think about it, when you watch a show from Netflix and you get addicted to it, you stay up late at night. We’re competing with sleep, on the margin. And so, it’s a very large pool of time.” Read the article here.

Side note: Netflix is being dramatic for marketing effect and make them seem more important in the eyes of shareholders.

Now you are reading these quotes, developing your game, hoping that it will sell well, and you might fear that if Nextflix, Fortnite, and sleep are all competing for a person’s time, how are you, tiny indie, possibly going to steal an hour away from these giants? 

But the reason Steam makes indies so much money compared to all the other platforms is that they have built up an audience that is full of super die hard hobbyists. And by definition a hobbyist is someone who is very interested in a subject and doesn’t worry about how much money they are spending on it. 

Basically, hobbyists buy stuff not because they actually want to consume it, but because they are collecting it. 

Let me explain.

I like to search random hobbyist subreddits and search “pile of shame.”

Here is a Lego pile of shame. The guy posting it asked “Here’s a question: what set would you say I should NOT build and why?”

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On the Warhammer subreddit, someone posted their pile of shame and said “This is the year to work on the pile. And this isn’t even counting all my completed models waiting for paint.” 

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Knitters call their “pile of shame” their “stash” and post memes like this:

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The Japanese even have the word “tsundoku” which means buying books and piling them up knowing that you won’t read them. Image credit

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The power of Steam as a platform is that it enables hoarding

A couple years ago Simon Carless wrote this really good article that found that the median steam player has 51.5% of their collection unplayed. HALF!

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You are not competing with sleep or Netflix

Valve cracked the problem that Netflix was struggling with: how do you sell to people who have so much entertainment at their fingertips that they don’t have enough hours in the day to play and watch it all. Valve basically added infinite hours to a gamer’s day, it is a theoretical future day where gamers might someday spend hours playing your game (but let’s be honest, won’t).

The reason game developers are willing to give Valve 30% of their revenue is because the Steam marketplace is packed with super gamers who throw money at games they have no intention of playing.

When I ran a survey of games that participated in Steam Next Fest, I found that for the median game most people only wishlist a game without even playing the demo. THE DEMO IS FREE! If players are so interested in the game, why don’t they play it!

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After I published this study data, many developers couldn’t believe this. They thought that this is proof that developers shouldn’t waste time making demos if the majority of shoppers aren’t even going to play them.

You still need to make a demo! And yes most players won’t play it. But that isn’t bad. Steam players get satisfaction out of finding a hidden gem and adding it to their collection. This is how Steam and their player base functions! Regardless if it is a free demo, or a full game, hobbyists find satisfaction in collecting. Even if they know deep down that they will never actually play it.

So what? How does this affect me?

So first, go in knowing that most people will probably buy your game and never play it. Don’t be discouraged by that! This is totally normal for Steam. It’s a good thing for developers. If Steam shoppers were rational and only bought games they were going to play, we would sell a lot fewer games. Half this industry would be gone. 

Knowing Steam players are hoarders explains why you give them that 30%: you get access to a bunch of drunken sailors who spend money irresponsibly. 

If you have released a game, you can look at the Steamworks Financial data to see Lifetime total units (which include sales from Steam, and key activations) and compare that to the lifetime unique users who actually launched the game.  

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Most of this data is just “just so” information. You can’t really take advantage of it. I don’t think you stress and spend your days wondering how you can make more people who bought the game play the game. And don’t ask me to do a deep study asking everyone for their ratio. I don’t think that is an important thing to track or obsess about. I bet that the more popular a game is, the more people buy a game and not play it. Also if your game appeared in a Humble or Fanatical bundle, it is going to be much much higher.

My guess (but I have no definite proof) is that when a game has buzz and everyone is talking about it, more and more steam shoppers buy it even though they don’t intend to play it right away. They probably say to themselves “I should check out this game, a lot of people are talking about it.”

Also, having a good genre and hook might be why shoppers buy a game even if they don’t play it. The game has to intrigue people on sight. That doesn’t mean your game has to be click-bait or a lie. A good example of this is the game Slay the Princess. The stakes, the hook, and action are all right there in the title and the thumbnail. Kill this princess! It is a good, complex, beloved game. Slay the Princess sold much better than Black Tabby Games’ other game Scarlet Hollow because, as the developer pointed out, it has a much subtle proposition that takes longer to explain. 

So, don’t be coy, don’t bury what makes your game interesting because you don’t want to “spoil” the story. Spoil it! Get people so interested they THINK they will one day play it. 

This might also explain my theory that games that have a very clear genre do better on Steam. If players can look at your game in a glance and figure out the genre, they are more likely to impulse buy because they say “Ah, I love open world survival crafting games! I know this! I am definitely going to play this once I am finished with the other 20 OWSC games in my collection.” If your genre is ambiguous, you won’t be picked up by hoarders.

So, lean into genre tropes. Make sure your trailer, capsule, and UI at a glance look like the other games in your genre.

Also this might explain why launching next to a big AAA launch doesn’t really affect us (I explained this here). If a player is collecting they will just buy the AAA game AND your game if it is interesting enough.

Also this explains why bundling works (I explained bundling here). About 10% of people buying a game will opt in to buy a secondary related game for a discount. They don’t even want to play that bundled game it is just a “why not?” impulse buy. They aren’t going to play it.

Finally, you need to discount your game frequently. Discounting triggers the wishlists which triggers the email that says “this game you wishlisted is now on sale.” The steam summer sale starts this month. The summer sale is the leading way that players fill up their library with games they will never play. Sales drive impulse buys. So always participate in them. Discount your game every chance you get. You are trying to get the impulse purchase. 

Full disclosure

I too participate in video game tsundoku. SteamDB has a tool that will show you how few games in your collection you have actually played. Here is mine. 2/3rds of my games were never played.

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To see your own stats go here:

And enter your Steam user ID.

Summary

So I think I just spent a bunch of words giving you something to worry about and then told you not to worry about it…. don’t worry about this. 

I think it’s just important for developers have a more realistic understanding of who their audience is.

You should probably be more jaded. Not everyone who buys your game is a ravenous fan who will join your discord, do cosplay of your main character, and participate in art contests. Your game is just another brick in their tsundoku pile. 

Enjoy game development kids!

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GaryBIshop
14 days ago
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Insane!
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The ChompSaw: A Benchtop Power Tool That's Safe for Kids to Use

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Of all freestanding power tools, perhaps the jigsaw or scrollsaw would be the most fun for kids to use, as they allow freeform cuts. They're also pretty darn dangerous, with the jigsaw being powerful enough to remove fingers.

A much safer way to introduce kids to power tools is this ChompSaw, developed by product designers Kausi Raman and Max Liechty. The material it's designed to cut is cardboard, allowing parents to turn Amazon boxes into projects.

The tool is essentially a nibbler, using an oscillating cutter that's safely tucked beneath a puck-like protrusion, completely preventing finger contact.

The nibblings are collected in a bin below, allowing you to recycle the waste.

The ChompSaw runs $250.




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GaryBIshop
25 days ago
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Good fun!
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Writing Code Was Never the Bottleneck

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For years, I’ve felt that writing lines of code was never the bottleneck in software engineering.

The actual bottlenecks were, and still are, code reviews, knowledge transfer through mentoring and pairing, testing, debugging, and the human overhead of coordination and communication. All of this wrapped inside the labyrinth of tickets, planning meetings, and agile rituals.

These processes, meant to drive quality, often slow us down more than the act of writing code itself because they require thought, shared understanding, and sound judgment.

Now, with LLMs making it easy to generate working code faster than ever, a new narrative has emerged: that writing code was the bottleneck, and we’ve finally cracked it.

But that’s not quite right.

The marginal cost of adding new software is approaching zero, especially with LLMs. But what is the price of understanding, testing, and trusting that code? Higher than ever.


LLMs shift the workload — they don’t remove it

Tools like Claude can speed up initial implementation. Still, the result is often more code flowing through systems and more pressure on the people responsible for reviewing, integrating, and maintaining it.

This becomes especially clear when:

  • It’s unclear whether the author fully understands what they submitted.
  • The generated code introduces unfamiliar patterns or breaks established conventions.
  • Edge cases and unintended side effects aren’t obvious.

We end up in a situation where code is more straightforward to produce but more complex to verify, which doesn’t necessarily make teams move faster overall.

It’s not a new challenge. Developers have long joked about “copy-paste engineering”, but the velocity and scale that LLMs enable have amplified those copy-paste habits.


Understanding code is still the hard part

“The biggest cost of code is understanding it — not writing it.”

LLMs reduce the time it takes to produce code, but they haven’t changed the amount of effort required to reason about behavior, identify subtle bugs, or ensure long-term maintainability. That work can be even more challenging when reviewers struggle to distinguish between generated and handwritten code or understand why a particular solution was chosen.


Teams still rely on trust and shared context

Software engineering has always been collaborative. It depends on shared understanding, alignment, and mentoring. However, when code is generated faster than it can be discussed or reviewed, teams risk falling into a mode where quality is assumed rather than ensured. That creates stress on reviewers and mentors, potentially slowing things down in more subtle ways.


LLMs are powerful — but they don’t fix the fundamentals

There’s real value in faster prototyping, scaffolding, and automation. But LLMs don’t remove the need for clear thinking, careful review, and thoughtful design. If anything, those become even more important as more code gets generated.

Yes, the cost of writing code has indeed dropped. But the cost of making sense of it together as a team hasn’t.

That’s still the bottleneck. Let’s not pretend it isn’t.

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GaryBIshop
25 days ago
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Excellent points
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